By default these are ticked but if you have none in your scene then none will be exported. If you want to export cameras or lights then you’ll need to have those options ticked, otherwise don’t tick them. This is the very minimum to get animation working in Trainz. All other bones should be named “b.r.SOMETHING” and should be attached to “b.r.main”. Your objects should have this bone in their “skin” modifier (as well as any others required to animate it). TIP: If you are using the 'inherited' options for animtions (ie to prevent a dummy or bone from rotating when linked to another dummy or bone), you will need to TICK the Bake Animation option.Ī bone or dummy helper called “b.r.main” is required in your scene at the root level. Please be sure to read this link and possibly look at the links above if you are still suck on getting your animation to work: If your animations are not working it is probably because you haven’t set up the scene correctly. NOTE: If you are using animation be sure to use the “skin” modifier with dummy helpers or bones as this is supported in Trainz. Generally 3DS Max defaults will do for this but if you are using animation you’ll want to check: If you have animation in your scene then, under Animation be sure you have these or similar options ticked and values entered. You will want to probably play around with some of these settings depending on what you want to achieve but to get you started you can follow these instructions. Once you have the location you want, make sure the “Save as type” is “Autodesk (.FBX). FBX file (usually the Trainz asset you are working in). Locate the folder where you want to save your. Navigate up to the top left “Max” button (usually where “FILE” is on a menu bar), click and move your mouse to hover over “Export” and finally under “Export files from 3ds Max” click “Export”. In the “Scene Explorer”, either select the objects you wanted exported or don’t select any at all which will default to exporting all visible objects. If you are ready to export your creations from 3DS Max as FBX files and import them into Trainz Content Manager then this is your next step. Trainz Settings and LOD Step 2 – Exporting from 3DS Max Here are some additional links on modelling for Trainz that might be useful for you: More information on Animation can be found here: More information on Materials can be found here:
#AUTODESK 3DS MAX TUTORIAL ANIMATION HOW TO#
There are already many helpful tutorials on how to model for Trainz.īe sure you have your materials setup correctly and if you are using animation you will need to make sure it is setup correctly also with the correct bones and names for them. Model your creations the exact same way you would for previous Trainz versions.
Make sure you continue down the page as there are useful links that might help. You can watch the tutorial video that describes all the information below.